This week I continued to develop the character model further, taking the standard model of a female head I had previously made and changing the shape to fit more to the concepts I had initially drawn up. I changed the shape of her jaw nose and lips mainly, making them much more natural and giving her more of a personality.
Once the modelling of the face was how I wanted it, I decicded to start texturing it. I unrwrapped the model, rendered a UV map and brought the image into Photoshop and started creating some textures for the skin.
Initially, I painted on a layer separate to the map render with pink and peach coloured skin tones blended into each other. I quickly realised once I had applied it to the models that the lack of detail, i.e. skin tone variation, freckles etc. So I scrapped the idea and decided to take a new apporoach; using photographs to maintain the realism of my characters.
I took some photos from the internet of the actress Felicia Day (who I based the character on in the first place) and used her skin; copied, pasted, clone stamped and blended with painted sections to make a map that looked much more real. This one, much better than the previous, still looked a little flat and somewhat dull so I decided to make both a bump and specular map using the original UV mapped texture as a basis. This added so much to the character and so I used this same effect when texturing the eyes.
I then started on her hair. This was changed many times over as I hadn't decided on a style to have her hair, but eventually I decided on pulling it back in a loose ribbon, modelled and textured separately from the hair.
I now need to texture the hair and the entire head will be finished but as I have finished a huge section of this character I have decided to next move on to the environment.
Wednesday, 15 December 2010
Tuesday, 7 December 2010
Animatic
I've taken all of the storyboards I previously drew and constructed a quick animatic in After Effects. There are a few problems with pacing but I will fix those up for the final animatic. Here it is:
Thursday, 2 December 2010
Modelling and Music
The deadline for our second pitch is getting close and things are coming together.
I spoke the student who is doing my music and she has some really good ideas for it.
As I mentioned before she wanted to use both cello and piano music but she hadn't explained why and when I asked how it was going yesterday she told me that her idea was to use the cello with its lower sound to represent the male character and the higher piano music to represent the female.
This will work perfectly as the two will be separate throughout and when they're finally brought together, so will the two instruments, symbolising this perfectly.
Another thing I've been working on recently too is modelling the Waitress character I will be using. I've taught myself as much modelling as I can with tutorials and am quite happy with how it looks so far. I will be modelling the hair and rest of the body soon and texturing them too.
This is the character so far and what I have modelled of the body and I will upload more pictures as I make more progress:
I spoke the student who is doing my music and she has some really good ideas for it.
As I mentioned before she wanted to use both cello and piano music but she hadn't explained why and when I asked how it was going yesterday she told me that her idea was to use the cello with its lower sound to represent the male character and the higher piano music to represent the female.
This will work perfectly as the two will be separate throughout and when they're finally brought together, so will the two instruments, symbolising this perfectly.
Another thing I've been working on recently too is modelling the Waitress character I will be using. I've taught myself as much modelling as I can with tutorials and am quite happy with how it looks so far. I will be modelling the hair and rest of the body soon and texturing them too.
This is the character so far and what I have modelled of the body and I will upload more pictures as I make more progress:
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