Wednesday, 15 December 2010

Waitress - Adding some texture

This week I continued to develop the character model further, taking the standard model of a female head I had previously made and changing the shape to fit more to the concepts I had initially drawn up. I changed the shape of her jaw nose and lips mainly, making them much more natural and giving her more of a personality.

Once the modelling of the face was how I wanted it, I decicded to start texturing it. I unrwrapped the model, rendered a UV map and brought the image into Photoshop and started creating some textures for the skin.


Initially, I painted on a layer separate to the map render with pink and peach coloured skin tones blended into each other. I quickly realised once I had applied it to the models that the lack of detail, i.e. skin tone variation, freckles etc. So I scrapped the idea and decided to take a new apporoach; using photographs to maintain the realism of my characters.



I took some photos from the internet of the actress Felicia Day (who I based the character on in the first place) and used her skin; copied, pasted, clone stamped and blended with painted sections to make a map that looked much more real. This one, much better than the previous, still looked a little flat and somewhat dull so I decided to make both a bump and specular map using the original UV mapped texture as a basis. This added so much to the character and so I used this same effect when texturing the eyes.



I then started on her hair. This was changed many times over as I hadn't decided on a style to have her hair, but eventually I decided on pulling it back in a loose ribbon, modelled and textured separately from the hair.



I now need to texture the hair and the entire head will be finished but as I have finished a huge section of this character I have decided to next move on to the environment.

No comments:

Post a Comment