Friday, 7 January 2011
The Setting - Cafe
I had previously done some sketches and other designs for my cafe and so I had a layout and colour scheme in mind. I took these designs and began to model the different parts of the scene, first the table, chairs and mugs that are places throughout the scene.
I then modelled a sofa to add some variation to the seating and added lamps along the walls and skirting boards along the floors to break up the room a bit and added things such as canvases and pictures to add some detail to the cafe.
Taking the models in my cafe, I started to make UV maps of each of them. Once I had all of these ready, I made textures in Photoshop, trying to make everything as detailed as I possibly could. Some of the textures I made bump and/or specular maps for depending on the needs of the model.
Once I had them all ready to apply I put them on to the models and did quite a lot of test renders with very basic lighting and by changing values and the textures themselves, tried to get as many different effects as I could get.
Labels:
3ds max,
Animation,
final year,
modelling,
project,
texturing,
university
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